Let’s go through the different changes and what they mean. In large parts, the system works exactly as before but there were some glaring issues with the current implementation that we wanted to change in order for temperatures to be communicated better and more clearly on screen. This is why we’d like to explain in detail what these changes entail and what they’ll bring to the table once they’re out on September 15th for PC, and at a later date for consoles. These changes will not only be in effect for those of you embarking on new adventures in Isle of Siptah, but also for those of you in the Exiled lands as well. With it, we’re not only adding a new map and tons of new content to the game, but also important changes geared towards improving the gameplay loop, normalizing progression across all game modes, adding a new array of settings for PVP servers in order to improve gameplay and make it more consistent and reliable when dealing with the temperature system. The Isle of Siptah Expansion is coming to Early Access on PC, our biggest content release for Conan Exiles to date. Exciting news are coming to the Exiled lands and beyond.
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